![]() ![]() It's a beautiful game with amazing setpieces and some incredible attention to detail. Yes, it's possible to pick up weapons frequently, but having to do it does a tremendous disservice to the player. The game constantly forces you to ditch your main weapon and return to your pistol. It's annoying when it happens in a game, but when it happens once every chapter, it's basically impossible to establish a good flow. It made what they wanted to be a serious, threatening moment have basically no impact.įinally, and perhaps most egregiously, the game abuses the "something happens and you lose your weapons" mechanic. Rockstar fell victim to a very common trope - making a single gunshot to the player (in the stadium) try to feel impactful, but it never, ever works in any game that does this because I'd spent hours getting absolutely obliterated by every weapon and just hiding behind cover to regenerate. For a team that was so heavily inspired by Tony Scott, it's a shame that they didn't pay attention to the nuances of his directorial style. It was used in pretty much every cutscene as an atmospheric tool, it lost its impact almost immediately, and the phrases they put on screen were never, ever as witty as the developers thought they were. The whole "words on screen as the character says them" schtick got very old, very quickly. The writers made Max make decisions that were either stupid or nonsensical to the player, and it was infuriating to watch everything go to hell in the game because I was forced to do something stupid when a clearly better option was available to the character. They took Max, the flawed but highly competent and sympathetic anti-hero, and made him just into an outright asshole who was utterly terrible at his job. It's absolutely gorgeous, handles well, and has good physics and mechanics, but it leans really hard into aspects of gaming and storytelling that I just can't stand. MP3 is a good game that, to me, doesn't mesh well with MP1 or 2. Max got an ending that felt satisfying to me, gave me hope for the character and I didn't feel as though there was anything they missed. I didn't want or need a third Max Payne game because I didn't feel as though there were any loose threads from MP2. ![]()
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